- Karma Levels Fallout New Vegas
- Fallout 3 Companions: Guide And Full List - Best Tips ...
- What Does Karma Do In Fallout 3 - Yahoo Answers Results
- What Does Karma Do In Fallout 3 Come Out
- Cached
For an overview of karma in the Fallout universe, see Karma. |
Karma is the reflection of all good and evil choices you make during the game and how they are perceived by the inhabitants of the wasteland.
Fallout 3 - The Pitt (Karma). I'm on my good karma character so i would like to do the good karma choice. Thanks for the discussion:) 11 years ago. Fallout 3 good or bad karma. I've heard being bad in Fallout 3 is actually difficult, it's not like Fable 2 where being bad is the ONLY way to play the game.
Fallout 3 - The Pitt (Karma). I'm on my good karma character so i would like to do the good karma choice. Thanks for the discussion:) 11 years ago. .Sponsored video. In the past, the Fallout franchise has been quick to judge by using the 'Karma' system. Good actions are given 'Good Ka. Sergeant RL-3 is one of the Fallout franchise's iconic Mr. Gutsy robots, a pre-apocalypse war machine repurposed into a compatriot. For players wanting to be an absolute hero or villain, this metallic ally is unavailable, as he only accepts those with neutral karma.
- 4Ways to change karma
Karma levels
You begin the game with a value of zero, which increases or decreases based on the players actions. There are 5 levels of karma:
Value | Karma | Image |
---|---|---|
-1000 to -750 | Very Evil | |
-749 to -250 | Evil | |
-249 to +249 | Neutral | |
+250 to +749 | Good | |
+750 to +1000 | Very Good |
Overviews
Karma doesn't have as much of effect on gameplay as in Fallout, Fallout 2 and Fallout 3, since reputation has a more important place.
However, it does still exist and if someone catches you performing an action that causes negative Karma against their faction you will often lose reputation with that faction; for example, stealing something from The Silver Rush where a Van Graff can see you. They may also become openly hostile despite your reputation with them not being lowered enough for you to be considered hated where they will attack you.
Karma's basic mechanics work similarly to the way they do in Fallout 3 (a 2001 point linear scale with -1000 being the most evil and +1000 the most good). Unlike reputation, where one can only gain fame or gain infamy, karma can be gained and lost.
Karma also no longer determines which companions you can recruit. However, when opening a conversation with Cass after she has joined you and when you have substantially negative karma (-100) she will complain about your behavior. You will get a second warning when your karma is even lower (-150). After that, she won't complain anymore, as long as the player stays neutral. When you continue on your path to 'the dark side' and talk to her again while having evil karma (-250) she will leave for good. Note that Cass does not actually grant the player any grace period to improve their karma, so a player who doesn't know better can alienate her in the space of minutes by making three attempts in a row to converse with her. Even though she will agree to accompany an evil character, the first attempt to talk with her (which you will need to do in order to tell her to travel with you) will result in her telling the player that they 'can be a real asshole sometimes' and the first of three strikes will be used up on the spot.
The values for karma gain may be bugged; currently killing Very Evil NPCs (such as Vulpes Inculta) gives only 2 karma, yet killing some Fiends and Feral Ghouls grants 100 karma.
Some ending narration in the game's epilogue will also depend upon the player's karma. (See Fallout: New Vegas endings for details.)
Karma titles
Your karma status is defined by a 'karma title', depending of your karma points and on your level. Though each of the add-ons raise the level cap by five, titles do not change past level 30.
Level | Good karma | Neutral karma | Bad karma |
---|---|---|---|
1 | Samaritan | Drifter | Grifter |
2 | Martyr | Renegade | Outlaw |
3 | Sentinel | Seeker | Opportunist |
4 | Defender | Wanderer | Plunderer |
5 | Dignitary | Citizen | Fat Cat |
6 | Peacekeeper | Adventurer | Marauder |
7 | Ranger of the Wastes | Vagabond of the Wastes | Pirate of the Wastes |
8 | Protector | Mercenary | Betrayer |
9 | Desert Avenger | Desert Scavenger | Desert Terror |
10 | Exemplar | Observer | Ne'er-do-well |
11 | Vegas Crusader | Vegas Councilor | Vegas Crime lord |
12 | Paladin | Keeper | Defiler |
13 | Mojave Legend | Mojave Myth | Mojave Boogeyman |
14 | Shield of Hope | Pinnacle of Survival | Sword of Despair |
15 | Vegas Legend | Vegas Myth | Vegas Boogeyman |
16 | Hero of the Wastes | Strider of the Wastes | Villain of the Wastes |
17 | Paragon | Beholder | Fiend |
18 | Wasteland Savior | Wasteland Watcher | Wasteland Destroyer |
19 | Saint | Super-Human | Evil Incarnate |
20 | Guardian of the Wastes | Renegade of the Wastes | Scourge of the Wastes |
21 | Restorer of Faith | Soldier of Fortune | Architect of Doom |
22 | Model of Selflessness | Profiteer | Bringer of Sorrow |
23 | Shepherd | Egocentric | Deceiver |
24 | Friend of the People | Loner | Consort of Discord |
25 | Champion of Justice | Hero for Hire | Stuff of Nightmares |
26 | Symbol of Order | Model of Apathy | Agent of Chaos |
27 | Herald of Tranquility | Person of Refinement | Instrument of Ruin |
28 | Last, Best Hope of Humanity | Moneygrubber | Soultaker |
29 | Savior of the Damned | Gray Stranger | Demon's Spawn |
30+ | Messiah | True Mortal | Devil |
Ways to change karma
To increase karma to Good or Very Good
- Go inside Vault 3 and kill some Fiends or go inside the NCR Correctional Facility and kill some Powder Gangers.
- Give Med-X to Boxcars, the injured Powder Ganger, inside Nipton general store. Note, you can only do this once.
Maintain Neutral karma
- Kill Fiends or Powder Gangers if your karma is too low.
- Steal items if your karma is too high.
To decrease karma to Evil or Very Evil
- Steal items. (This can subtract Karma as many times as the player wishes by stealing from an owned container, replacing the item, exiting, and stealing it again.)
- Go on a killing spree in a faction.
- Access an owned computer terminal (which can subtract Karma as many times as the player wishes).
Cleanup (Notes need to be moved to there respective pages, FO2 and FOT pages need creating and info from Karma titles section needs moving to those pages) To meet The Vault's quality standards, this article or section may require cleanup. Please help by improving the article. |
|
Karma's a real bitch, you'd be wise to remember that.
”Karma Levels Fallout New Vegas
— Michael Masters, Fallout 3Karma is the reflection of all good and evil choices you make during the game and how they are perceived by the inhabitants of the wasteland in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.
- 4Karma titles
- 4.1Fallout 2 and Fallout Tactics
Overview
Karma is, philosophically, the principle of cause and effect. Karma is not only the effects of your actions, but also your intentions that are taken into account and are measured in points called 'Karma points'. The more an intention or an action has as an impact, the more you win or lose karma points.
Karma affects a variety of elements, as you gain or lose Karma over the course of the game, people will behave differently toward you, it will unlock certain dialogue options or actions, open up certain areas of the wastelands, it can even affects which companions agree to join you in certain games.
It is classified by three types: good, neutral, and evil. Players always start a new game with 0 karma points (neutral).
Apperances
In Fallout, karma is simply named 'general reputation' (but has the same function as karma in other Fallout games) and reputation titles appeared.
In Fallout 2, what was originally called 'general reputation' is renamed to karma, reputation titles are kept and a new stat called 'reputation' is added, acting as a measurement of how you are perceived in various places.
In Fallout Tactics, reputation titles and reputation are removed, only karma is kept. Also, a new specific stat called 'rank' is added, indicating your rank in the Midwestern Brotherhood of Steel.
In Fallout 3, only karma appeared. Although it is measured in points, the player never gets to see a numerical karmic value, only the status and the title.
In Fallout: New Vegas, karma is kept (like Fallout 3, the player never gets to see a numerical karmic value) and reputation returned, and acting now as a measurement of how you are perceived by various factions and various towns.
Behind the scenes
- The Defender Vault Boy image is a reference to the comic book superhero Batman.
- The Shield of Hope Vault Boy image is a reference to the comic book superhero Captain America. Instead of having a star on the costume's chest, Vault Boy's sports a number 13, referencing Vault 13.
- The Guardian of the Wastes Vault Boy image is a reference to the British Army's Foot Guards.
- The Savior of the Damned Vault Boy image is a reference to Dudley Do-Right of the 1959 collective two animated cartoon series The Rocky and Bullwinkle Show.
- The Demon Spawn Vault Boy image is a reference to the comic book superhero Spawn.
Karma titles
In Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics, your karma status is defined by a 'karma title', depending of your karma points and in Fallout 3 and Fallout: New Vegas, also on your level.
For Fallout 2 and Fallout Tactics, specific Vault Boy images were to appear to represent each karma title, but probably due to an oversight, they don't appear in-game and a specific image that includes all the karma titles is put in their place.
Fallout 2 and Fallout Tactics
Neutral Karma
Wanderer (Warrior in Tactics), -249 to +249 karma points
Fallout 3 Companions: Guide And Full List - Best Tips ...
Good karma
Defender, +250 karma points
Shield of Hope, +500 karma points
Guardian of the Wastes, +750 karma points
Savior of the Damned, +1000 karma points
What Does Karma Do In Fallout 3 - Yahoo Answers Results
Bad karma
Betrayer, -250 karma points
Sword of Despair, -500 karma points
Scourge of the Wastes, -750 karma points
Demon Spawn, -1000 karma points
Notes
What Does Karma Do In Fallout 3 Come Out
- Fallout 3 Some of Three dog's news will be based on the player's karma.
- Fallout 3 If the player's karma ever becomes good, they will be targeted by Talon Company mercs (even if their karma subsequently drops back to neutral or evil). Likewise, if the player's karma ever becomes evil, they will be targeted by Regulators, even if their karma later raises to neutral or good. A player that has been both good and evil (i.e. in order to recruit all followers) may sometimes find themselves attacked by both Talon Company mercs and Regulators at the same time (though they may attack each other first). Keeping a neutral karma level will result in neither Regulators nor Talon Company mercs bothering you.
- Fallout 3Fallout: New Vegas Since you never gets to see your karmic value, you can use the console commandplayer.getav karma to get your current karma points.
- Fallout: New Vegas When attempting to steal drained energy cells, casings, or any type of ammunition ingredients from non-player characters there is no risk of failure, karma loss and the non-player character will not react to the Courier even if detected when taking them. This could be due to the drained cells and casings having no monetary value, much the same way vendors will let you take casings for free from their shops.
- Fallout: New Vegas Sneak attack kills of feral ghouls grants good karma while 'loud' kills grant none.
- Fallout: New Vegas There is a house in Nelson on the West side of the barracks which has approximately 157 small books (in a bookshelf to the left of the bed), all of which will cause negative karma when taken. If stealing an item gives -5 karma points (needs confirmation), then the player has the potential to gain -785 karma points, thus allowing the player to be recognized as evil in an extremely short time.
- Good characters can still be good with the cannibal perk since you only lose 1 karma point.
- Fallout 3 For good Karma points, you can give purified water to the homeless beggars, of which there are three: One is at Rivet City near the catwalk; one is sitting up next to a tree not far from the entrance gate to Tenpenny Tower; and the other is up on a small hill right outside of Megaton.
- Fallout 3 For good Karma points, you can donate money to Confessor Cromwell at the bomb in Megaton. One karma point per cap.