The Guild 2 Imperial Fame

A vintage 1973 Audio Guild Imperial 1x12 tube combo amp in great cosmetic condition and built like a tank. After leaving Magnatone in the 1960s, chief engineer Don Bonham went on to for the Audio Guild Corporation. These amps featured the same pitch-shifting. You get family fame from familymembers becomeing guild leaders (1 point each year for each person) Imperial fame or w/e it's called is gained from war's and if you have the top position in a city (mayor for example) you will gain it each year No clue if a war will happen for you I think there was a bug with them if I am not mistaken #8.

Hero
CampaignCore
Title typeAccount

The Hero title track reflects a player's success in Heroes' Ascent. This title can be displayed in the 'Honor' monument from tier 6 onwards.

The Guild 2 Imperial Fame

The Thieves Guild would never have attempted a mission that crossed Imperial policy. No one dared oppose Tiber Septim, at least no one she knew of. Someone at the Guild had bungled. And now she was going to pay for it. It's unlikely that Therris had Guild approval for this. Infamy is the opposite of Fame, and is found in the miscellaneous statistics menu.

Hero title track[edit]

TierTitleFameEmote
1Hero (1)25None
2Fierce Hero (2)75
3Mighty Hero (3)180
4Deadly Hero (4)360
5Terrifying Hero (5)600
6Conquering Hero (6)1,000
7Subjugating Hero (7)1,680
8Vanquishing Hero (8)2,800
9Renowned Hero (9)4,665
10Illustrious Hero (10)7,750
11Eminent Hero (11)12,960
12King's Hero (12)21,600
13Emperor's Hero (13)36,000
14Balthazar's Hero (14)60,000
15Legendary Hero (15)100,000
Benefits:
  • The maximum cap of unspent Balthazar faction increases by 2,000 for each of the first five tiers and 5,000 for each subsequent tier.

Acquisition[edit]

Guild

This title is acquired through fame. Fame is a system of points given to players who win battles in Heroes' Ascent. The amount of fame earned per victory depends on the number of consecutive wins, up to a maximum of 40:

Consecutive wins12345678910111213141516
Fame earned12346812162024283236404028 (40)
Total fame earned13610162436527296124156192232272300 (max)

There is a 300 fame cap per day, which is reset at 15:00 UTC (7:00 AM PST). The cap is doubled during the Heroes' Ascent weekly bonus. It thus takes 16 consecutive wins to reach the cap, double week or not.

Notes[edit]

  • Your character can display this title from rank 3 upwards.
    • You can activate the default emote for your rank by typing /fame or /rank. (To choose a lower-ranked emote, type /fame # or /rank #, where 1 = deer, 2 = wolf, 3 = tiger, 4 = phoenix, and 5 = dragon.)
    • As noted in the introduction, the title can only be added to the Hall of Monuments after reaching rank 6.
  • The phoenix and dragon emotes are stationary; the others follow your character as you move.
  • Many players use this title as a measure of another player's competency in HA and will only accept players who meet their criteria into their party.

Trivia[edit]

  • The prefixes for the tiers in the Hero title track are similar to those used in the Champion and Gladiator title tracks.
  • The September 25, 2014 update introduced a limit on the amount of fame that can be gained in one day.
    • Prior to that update, you would need to win 2,509 times consecutively to gain the 100,000 fame needed to max this title. This would take over 500 hours of holding Halls.

External links[edit]

Titles
Character titles
CoreCartographerDrunkardGuardianMaxed TitlesParty AnimalProtectorSkill HunterSurvivorSweet ToothVanquisher
PropheciesLegendary Defender of Ascalon
NightfallLightbringerSunspear
Eye of the NorthAsuraDeldrimorEbon VanguardMaster of the NorthNorn
All campaignsLegendary CartographerLegendary GuardianLegendary Skill HunterLegendary Vanquisher
Account titles
CoreChampionCodexGamerGladiatorHeroLuckyTreasure HunterUnluckyWisdomZaishen
FactionsKurzick Luxon
RetiredCommander
Guild
Retrieved from 'https://wiki.guildwars.com/index.php?title=Hero_(title)&oldid=2662065'

Alright, I’ll start the blog with a minireview of the just released The Guild 2: Renaissance.

This game was originally supposed to be a FREE mod pack for The Guild 2: Pirates of the European Seas but JoWood, in it’s desperate grab for more dough, decided to give the modders a cash incentive and so it became an official standalone expansion for the game.

The overall gameplay has not changed from the previous game so if you’re interested how the gameplay is in those, I recommend heading to Google and searching for reviews. I do have to wonder how many people bought TG2:PotES because of the (now) false promise of the free mod that was to fix the majority of the current issues in the game? I hope not many because even if it was released for free, it would have been a disaster. As a commercial product it fails on every level.

So what’s new then? Well, according to the FAQ on the official forum:

Countless. Here’s a short and very incomplete list:
– 8 new professions (Mercenary, Gravedigger, Innkeeper, Stonemason, Juggler, Miller, Fruit farmer, Banker), some of them with 3 building levels and indoor scenes (Merc., Fruit farmer and Miller can not be entered)
– War and imperial fame
– New maps
– The estate is back
– …

The Guild 2 Imperial Fame Snubs

By saying 8 new professions, it actually means 8 new buildings which means absolutely nothing in terms of gameplay. You’ll still do the exact same things you’ve done with the other buildings. How about the war and imperial fame? A very poorly tacked on feature that doesn’t have any real effect on the gameplay. You can play the game with a war going on and there’s absolutely no difference to how things go on normally. The new maps themselves are very plain but built so tightly that you’ll struggle to find any news space to build. The estate? Please. I guess the “…” is appropiate because that’s how I was left feeling after playing the game.

Let’s talk about the bugs then…The pathfinding that was already awful in the TG2: PotES seems worse than before. My own character who was running on a road faster than the person in front of him got stuck behind him! Once I saw my cart just doing 360’s in the middle of the road and not moving anywhere. I had to manually select it, move it a bit and after that it went on it’s merry way. I can only imagine how much money I’ve lost because the pathfinding goes haywire. Another thing that’s most likely related to pathfinding is attacking the buildings. It worked in PotES so I was baffled that when you click to attack a building, most of the time your employees just lift their arms, go “meh” and keep standing still. Only with an incredible amount of luck will they attack the buildings as they should.

I noticed a similar incident when a bunch of guards was going to fight a bunch of marauders. Both sides drew their swords and…resheathed them. Immediately they redrew their swords and…resheathed them AGAIN! This kept going on for a long time, probably until they died of thirst.

Continuing on the failures of this game’s AI…Every town has their own power structure with mayors, jailers, judges, etc that you yourself can apply for. The same goes for the AI. Or it did in PotES. The AI characters have no desire to apply for office as was evidenced in my previous game where all three towns had the majority of the seats vacant for several turns. None of the towns had judges so there was no limit on what crimes you could do since having a trial needs a judge. The evidence I had on several of my competitors became invalid because even after several turns there was not a single application for a judge’s position nor on any other position either.

The guild 2 increase imperial fame

There are just so many bugs in this game that it’s impossible to go through them all. The little design changes that they’ve made also make the game harder than it needs to be. For example, previously, if there was a building for sale, there was a huge glowing coin icon floating above it. Now that’s gone and they’ve opted to put in a small wooden sign just outside a building that’s ridiculously hard to spot. If they wanted to hide the floating coin, they should have made a toggleable visual filter for it. There are several more of the small but annoying changes that do nothing but hamper your ability to play this game.

So, any good changes in the game? Well, there’s a new option that let’s you play 1 year turns instead of 4 years but this was something that modders had done already before. And…well, that’s it. I honestly do not see any reason why anyone would knowingly choose this game over The Guild 2: Pirates of the European Seas that’s much more stable with a better AI (though, that’s not saying much). Were this a generic compilation of mods that was released as a free mod pack then I could agree with giving them some lenience. However, as they chose to go the commercial route, there’s only one score that can be given to such a horrible mess.

Induction

The Guild 2 Renaissance How To Get Imperial Fame

Regarding JoWood, the publisher of the game… There’s a recurring theme with their games: They are ridiculously buggy! Whether they have QA at all is a mystery. As a general rule, no matter how appealing a game they’re showing looks like, I’ll avoid buying their games until they’ve patched them to at least a playable level.